Génération intégrée d'images — deux retouches photographiques, 27 octobre 2026.
Image sélectionnée utilisée comme source primaire : image-edit-target-ea4cdd05e2dab7ff.png (Nissan Maxima brune).
Support de composition : source photographique de cockpit NIMA V03.

1. cockpit_photo.png
Use case: precise-object-edit. Primary selected edit source: image 1, the real brown Nissan Maxima wagon. Derive a photographic interior asset for this exact brown Nissan, using image 2 as the supporting composition and brown interior architecture reference. This is a game dashboard texture, not a poster. Produce a 4:3 photographic cockpit bitmap source matching image 2 almost exactly: same camera viewpoint, empty two black gauge faces, round turbo gauge, tall hydraulic handbrake, original brown vinyl and black vents, natural light and photographic texture. Two required changes: (1) DELETE the exterior rearview mirror seen through the left side window at the extreme left edge; fill that small area with continuous window glass/outdoor scenery and the surrounding brown trim, with NO mirror housing or reflective insert anywhere on the left. (2) At the lower right, make the gearshift base fully visible as a substantial realistic black gathered leather accordion gaiter in a rectangular dark brown/black bezel, with natural folds, stitched seams, highlights and shadows, short upright shaft and small chrome knob. Keep this ordinary gearshift distinct from the tall hydraulic handbrake beside it. The boot and bezel should occupy approximately the lower right 15% of image width and lower 20% of height, completely in frame. Preserve the rest of the supporting dashboard layout and its two empty main gauge bezels. NO steering wheel, NO hands, NO gloves, NO person, NO labels, NO added screens, NO text or watermark. Photographic material detail, no vector shapes or cartoon shading. Source car identity and color must come from selected image 1.

2. gbox_photo.png
Use case: precise-object-edit. Transform the selected brown Nissan Maxima photograph (image 1, the primary edit source) into a tightly framed interior photographic texture of its manual gearshift BASE, matching the brown interior and natural light of supporting image 2. Output a 4:3 closeup bitmap asset, absolutely no collage or text. Show the COMPLETE rectangular inset gearshift bezel and a supple black leather gathered gaiter with believable small folds and seams. All four corners of the dark brown/black rectangular bezel fully inside the picture with 8% brown textured vinyl margin. Camera from the seated driver's eye, looking slightly down: rear edge a little narrower, front edge wider. Boot rises gently to a small empty black shaft opening at approximately the CENTER of the picture, 50% horizontally and 45% vertically. NO gear knob, NO long shaft, NO hydraulic handbrake, NO hands, NO surrounding gauges or other controls. Upper 15% simple brown console surface; lower part realistic black leather and dark bezel. Full original photographic texture, natural highlights on leather edges and deep folds, not a drawn polygon or vector. This is the independent photographic gbox resource for a DOS game; do not add any labels, digits, arrows, patterns or logos.
